villascuba.blogg.se

Good scenery
Good scenery












good scenery

If I end spending that on MSFS bits and pieces I reckon I'm good for another 10-15 years.Īnd if somebody in the mean time comes up with something better than MSFS then hey, it's my investment that suffers. I worked out earlier my total addon Aircraft/ Scenery/ Modules spend for FSX and P3D was approx £750.00 (My - How it mounts up!) But I've had well over 15 years of fun for that. Yeah, sure - I'd prefer not to have to spend it but I'm prepared to. That makes MSFS a looong project that will see incremental upgrades and updates stretching a very fair way in to the future - probably longer than I've got here so a few quid here and a few quid there for an airport, London how it SHOULD look, some scenery that I know real world and needs improvement - is money well spent. If we can take the fact that MS are viewing Azure AI as a (very) long term business project then any platform utilising it (in our case MSFS) is just going to get better and better in to the future. It's gonna make airline ops much more fun as well because there will be a reason to fly into regional and smaller international airports. I'm gladly trading some missing landmarks in some of the major cities for the ability to explore thousands of places I'd never otherwise go. There was no point even attempting to go there. It was that it wasn't even in the same universe. In FSX, it was this comically wrong landclass with a bunch of random 3-5 story buildings with glowing blue windows.

good scenery

Yet, it's there as it should be, including the parliament building. I flew into Niamy, Niger (I've flown a 182 in that area before in real life for some work stuff) and it actually looks like Niamey, which has to be one of the hardest places for any sim to get right because 1) it's Africa and no one hand touches Africa 2) the buildings are incredibly numerous because it's mostly hundreds of thousands of small, mud built houses and 3) because the quality of the orhos aren't great. If the quality of the Bing imagery is good and the resolution is OK (most of the times, it will be), it's gonna be there in the sim, with every building in its place and within its real footprint. You can simply open Bing Maps, pick some arbitrary village in Sub-Saharan-Africa or wherever, and zoom in. That's the thing people need to realize here, that is the real game-changer. It's nuts to me.Īnd it's not just large, first-world cities. The AI only saw the roof and drew the shape right but obviously couldn't know it's open air underneath.īut even then, it drew a freaking toll booth on a random road and it actually looks like one from altitude. In the sim, it's a long rectangular building across the road with black cut outs. It was near KIAD and the AI had placed a toll booth across the road where there is one in real life. One thing I saw yesterday made me really appreciate what they are doing. As you get more unique in the architecture of a building, the AI becomes less capable of getting it right. That building will still be there where it is supposed to be, it will just be an AI built model that tries to build something from a 2D, top down view. Whatever the downsides regarding specific land marks, the overall presentation of MSFS is so advanced that I wouldn't have thought it possible before the announcement last year.Īnd MSFS doesn't lack landmarks like XP11 lacks landmarks.

good scenery

When I flew over Athens, it almost didn't dawn on me that it's not photogrammetry at first. When you fly over an autogen city, the overall effect is highly convincing. From my experience with MSFS, you really need to know a certain place to even notice landmarks are missing.














Good scenery